#ifndef HELICE_H
#define HELICE_H

#include "includes.h"
#include "framework.h"
#include "EntityMesh.h"

class Helice : public EntityMesh
{

public:

	float speedTurn;
	Matrix44 model;
	Texture *texture;

public:

	Helice();
	~Helice(void);
	void render();
	void update(float seconds_elapsed);


};

#endif